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Ubisoft Clarifies, AC Unity Issues Are Not AMD Specific

Ubisoft's latest blockbuster title, Assassinator'southward Creed Unity has had a very turbulent debut. The publisher's latest title has been afflicted by a plethora of performance issues and bugs since launch. Ubisoft had issued a statement addressing these issues a few days ago, which essentially pinned the arraign on AMD for the poor functioning and diverse visual bugs.

Assassin's Creed Unity Bugs

Nosotros published an article two days ago in which we assail to become to the bottom of Assassin'southward Creed Unity'southward problems and bargain with Ubisoft's argument in particular. What'south behind the various performance issues, visual glitches and bugs ? was it really downward to specific AMD hardware configurations as Ubisoft had claimed ?

Upon further investigation we found out that this is not the case. As the issues plaguing the latest Assassin'southward Creed are imminently present no matter what your hardware configuration is. And as we found out that's actually due to some peculiar choices fabricated by Ubisoft. But before nosotros get into that let'southward accept a look at Ubisoft'southward almost contempo argument offset.

Ubisoft Claims The Original Statement About Game Issues In Relation To AMD Was Misinterpreted

Yesterday Ubisoft issued a new statement with regards to the on-going problems with the game.

Equally previously reported on the Assassin'southward Creed Live Updates Blog, our squad is furiously working to resolve bugs and performance issues for Assassin'due south Creed Unity on all platforms. On PC, some media outlets have misinterpreted a forum post indicating that we were working on resolving issues that were AMD-specific. Nosotros apologize for whatsoever confusion and want to exist clear that we are working with all of our hardware partners to accost known bug that exist across various PC configurations. We intendance deeply near a shine and enjoyable Assassinator's Creed feel and we will go along to update customers every bit these issues are stock-still via the Air conditioning Live Updates Blog.

According to the publisher's latest statement, the team is actually working on resolving the problems which, every bit we've constitute out, are cross-vendor and not AMD-specific.

Like we said in a higher place, the various visual glitches, game bugs and issues tin be experienced on any hardware configuration. Which is actually downwards to the game itself rather than the hardware on which it's operating due to some unusual pattern choices.

The game (in its electric current state) is issuing approximately fifty,000 depict calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak depict calls. What happens afterwards that is a severe bottleneck with near depict calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metallic access and almost not-existent API Overhead but significantly underpowered hardware which is non able to cope with the stress of the multitude of polygons. Just put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles.

If y'all're currently facing performance bug with your game a temporary set up that we've learned about might help meliorate things a bit. According to various reports across the spider web, disabling your cyberspace connection and going offline can actually improve functioning. We don't quite empathize why that is yet, but information technology couldn't hurt to attempt.

Source: https://wccftech.com/ubisoft/

Posted by: wattwentepturter1980.blogspot.com

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